Article
4 March 07 · Turnpike Day 2-5
Sunday morning's where it all started. Rabid Cow (Jeff) and Lt1 (Rob) both came up with the goods and I had a hot new skybox and a whole bunch of indoor models.
I quickly put the skybox into place and fixed a few shader issues with my setup. That gave me a version of turnpike I could run around in and start the real work. To overhaul the office interiors.
The floor in the indoors area had always bothered me a bit. Maybe it's just me, but green marble tiles and solid slabs of white marble never quite struck me as a realistic office setting. So the first thing I did was to rip those out and replace it with wood and carpet flooring. They were for the most part a one for one swap. The only chages I made were to:
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Cut up some larger chunks of carpeting so that the carpet colour wouldn't overwhelm the area.
Add small borders to all the carpets. It looked ugly when the carpets bled into the wood.
Most of the doorways didn't have frames so I went through and added those. I also added little bit of wood trim in other places that looked like they could use them.
I then went through and replaced Wu's brushed based desks, chairs and waste baskets with the models that Rob had given me. I also grabbed some photocopier models from Robs web site and dropped those in. All the models were then player clipped.
And that was basically it for the indoors area. It was time to pack it up and sent it to QA for testing.
Comments
Looking good, man! Nice lightning. Thanks for getting rid of the marble floor texture :) Can’t wait to play ut4_turnpike!
Posted by 47 Mar 11, 05:23 am
The door is the right size. It’s just that the ceilings are very high in turnpike so it looks shorter than it should be.
Posted by Tristian Mar 14, 03:51 pm
Commenting is closed for this article.

It’s looking good.
Is it just be or does the door in the middle of the last pic look rediculously small?
Or is it not a door?