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Level Design By Tub

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1 March 07 · Turnpike Day 1

I started working on turnpike last Saturday. First off I wanted to look around the map and see what needed to be done. That mostly consisted of flying around the map in the level editor and taking note of any issues. From there I came up with the following 12 step development plan.

  1. Acquire a new skybox
  2. Fix-up any bad textures/shader references and get the map to compile.
  3. Improve the indoor area
    • Add more lighting.
    • Add new models to the indoors.
    • Update the indoor textures
  4. Build a release that would work in ut standalone, which I could give to QA to test.
  5. Respond to any issues QA found in the indoor area.
  6. Get the general outdoor lighting to a good level
  7. Do any fix-ups in the metro station and nearby garden
  8. Do any fix-ups in the underpass area. Extra lighting.
  9. Release an intermediary release. Respond to issues.
  10. Do any fix-ups on the Blue side
  11. Do any fix-ups on the Red side
  12. Release a release candidate and whack bugs until done.

After that I contacted RabidCow and Lt1 to see if they could furnish me a sky and some indoor models respectively. RabidCow had already been working on a skybox for Hybridesque so he managed to get me one the next day. Lt1 also pulled a rabbit out of his hat and gave me an entire set of indoor models by Sunday. It was time to get into the thick of things.

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