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BSP Shoe - readme.txt file
Beta 1.0.1 Release
Email: bspshoe AT levelart DOT net
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Copyright (C) 2006 by Tristian R. Barrett
COPYRIGHT NOTICE:
All content in this file may not be copied (partly or as a whole), 
or re-used in other applications, without the express written 
permission of the copyright holder(s)

The Software is provided "AS IS", without warranty of any kind,
express or implied, including but not limited to the warranties of
merchantability,  fitness for a particular purpose and
noninfringement. In no event shall the  authors or copyright holders
be liable for any claim, damages or other liability, whether in an
action of contract, tort or otherwise, arising from, out of or in
connection with the Software or the use or other dealings in the
Software.


Description:
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BSP Shoe is a utility that provides information about where assets 
referenced in a Quake 3 BSP file can be located within the Quake 3 
game and mod directory structure.

This is a closed beta release made avalible for testing.


Systems requirments:
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1)	Microsoft Windows Windows 2000 or Windows-XP
2)	Microsoft .Net Framework v1.1 or greater


Installation:
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Extract the contents of this zip file to the directory where you
want to install bsp shoe. Then run BspShoe.exe

Current bugs and Issues:
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No know bugs

Issues:
- Assets can take some time to enumerate if you have have a lot of
  pk3 and asset files in your quake3 installation.


Planned Future Enhancements:
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- Support for environment files
- Support for loading .map files
- Support for loading .bsp files from within pk3s
- Support for fine grained selection of asset locations (so you can 
  test with just the official pk3, etc)
- Export & Copy functions
- Performance enhancments (inc memory usage)

Additional Libraries:
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This application uses the following libraries:
- The ICSharpCode.SharpZipLib Library for reading pk3 files
- The Lyquidity.Controls.ExtendedListViews Library for the main 
  treeview